Northgard

You’ve probably already heard or even played the game Lost: Uncharted Lands, which was released last year by FFG and Hobby World.

The game caused controversial reactions from the players, but I nevertheless decided to familiarize myself with Lost on my own and form my own opinion. Am I crazy? Yes, like all board gamers, in principle =) What we take with us on our adventure The board game Lost has a grandiose package idea. By purchasing a box, you will receive a certain random unique version of the components. Of course, this does not mean that some will get only dice, and some will only get meeples.

However, the terrain tiles, character cards, and game items in different boxes may differ. I don’t quite understand why it is implemented this way. Probably so that there is interest in buying another box, or you can exchange boxes with someone and try to go through new scenarios. So what do you get if you buy Lost? 34 terrain tiles, 4 plastic survivor figures, a huge pile of small tokens, 4 character tables, a bunch of cards (small and large). As usual with the famous American publishing house Fantasy Flight Games, there are a lot of components, and there is simply no organizer. This is a sad sadness, so I advise everyone who is going to take this game for themselves to acquire ziplocks so that they do not have to spend a lot of time preparing the game. The quality is excellent, as is always the case with FFG. And you woke up, you don’t know where … So what is Staying Alive anyway?

This is a game in which players have to survive in an unfamiliar area. You will have to play according to the scenarios (there are 4 of them in the box, but there is another additional scenario in which the players just knead with each other). Nobody knows in advance what scripts you will find in the box. For example, I came across adventures in the desert and snow-capped mountains. And there is also an island and a forest. Each scenario starts out the same – you wake up and find yourself in an unknown place. The first scenario card gives you a quest to help you figure out what happened to you. Since all tasks are unique, in this review I will not spoil how to go through specific scenarios and what they are tied to. But I’ll be happy to tell you about the main foundation on which this board is based. First, before playing, we must select the scenario we want to play out.

There are 2 scenarios for each area. We lay out the terrain tiles face down, prepare the necessary tokens and decks of cards, each player receives a character card and a meeple, which is placed on the only open tile near the cell with the fire. As a rule, the first scenario card (the scenario usually consists of about 3 cards) requires you to find something on one of the closed tiles, after which the second card is revealed, which contains the new condition. The game is split into rounds and the rounds are divided into 2 phases – a day phase and a night phase. During the day phase, players perform different actions, paying for them with stamina (1 action = 1 stamina). Here are the actions available to players: collection.

You can flip the token, which is located on the same cell as your meeple, and play it (if there is a resource, we take it for ourselves, if there is a creature, we enter into battle with it, if an event, we take a card with the desired number and play its action) ; moving and collecting. For moving one cell, as much endurance is spent as the landscape requires (from 1 to 3), while collecting is no longer necessary to pay with endurance; intelligence service. Standing on the edge of an open tile, you can spend stamina to reveal an adjacent hidden tile. The tokens shown on the open fragment of the board are immediately placed on the new tile; exchange. If you are on the same cell with another survivor, then you can exchange items, resources or blueprints with him; creation of items. Each player has a blueprint card in his hands, according to which you can craft some useful item by spending several resources indicated on the card.

The player receives a finished item and takes a new blueprint card; study. On some cells of the field there are numbers. This means that this cell can be examined, i.e. take an event card with the corresponding number from the pile and play its mod. The event can hide the appearance of a dangerous creature, a useful instant property, or a valuable item that you can take with you; recovery. Each character has 3 so-called health points. In the course of the game, you can get a wound, dehydration, exhaustion, poisoning, for each of which 1 point of health is spent. By spending food, you can cure one exhaustion, water heals dehydration, and medicine helps with ailment. You can also heal another survivor with whom you are standing on the same cell;